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Why does 60 fps look so fast?

Why does 60 fps look so fast?

Cheers. This is because we are used to watching 30 fps (frames per second) video. Any TV show or YouTube video will most likely have been shot and broadcast in 30 fps as it’s a standard national frame rate. When we see 60 fps video, we are watching double the frames we are used to seeing.

Can our eyes see more than 60fps?

Visual stimuli are measured in frames per second. Some experts will tell you that the human eye can see between 30 and 60 frames per second. Some maintain that it’s not really possible for the human eye to perceive more than 60 frames per second.

How can I make my 60 fps smoother?

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Things to try:

  1. VSYNC ON.
  2. VSYNC OFF.
  3. Force VSYNC ON using NVidia Control Panel instead.
  4. force W7 compatibility mode (that helped in at least one game though not sure why.
  5. Drop settings as LOW as possible to see if it’s smooth.

Should I stream at 60 or 30fps?

Most online streaming platforms will back 60fps. At a minimum, you should try to stream video content at least at 30fps. As with video resolution, frame rates affect video bandwidth requirements. Video content with a higher frame rate has more data to transmit compared to a video with a lower frame rate.

Why is 60 fps so weird?

The reason this looks so odd is that almost every single television show, movie, home footage, and internet video is shot and shown in the traditional 24fps format. When we see 60 frames every second, our brain senses this motion as incredibly fluid and smooth, which is why videos in 60fps look so weird and surreal.

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Can you see the difference between 30 and 60 fps?

The difference in 30 FPS vs 60 FPS honestly lies primarily in one factor: Responsiveness. If you’re sensitive to the flow of something, you MAY notice a difference visually, but you’ll DEFINITELY notice responsiveness when a game parses commands 60 times per second rather than 30 times per second. Yes. Most definitely.

Why is 60 fps not smooth?

The problem your facing has to do with frame pacing. Just because your seeing 60 fps doesn’t mean each frame is rendered 1/60th of a second. I would try putting the game at native resolution and the lowest possible settings. Try to avoid any cpu intensive options like particles, and post processing.