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How much does an indie mobile game make?

How much does an indie mobile game make?

Independent games typically generate $3,947 in revenue. Of the top 1/3, however, they do quite well. Nearly every 5th indie game makes more than $50,000. This may not mean the game is profitable or an excellent investment.

Can you make money developing indie games?

It’s possible to make money off of indie games. In Eric Barone’s experience, he worked diligently for four years on the beloved Stardew Valley by himself. “Stardew Valley probably earned about $24 million last year. Steam Spy thinks that it earned $9.2 million in March after it released on February 26.

How well do indie games sell?

An average indie game makes $3,947 (this is actually median, average is not a good measure as it’s significantly distorted by top earners). Over 2/3 of the games don’t cross $10,000 in life time earnings. However, the top 1/3 of the indie games are doing pretty well.

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What is it like to be an indie developer?

Truthfully, many indie developers — from the makers of weird alternative games to more traditional entertainment products — sit somewhere in the middle. The lucky ones are able to make a living from their work but often carry deep funding worries.

How can I make money by making games?

So freelance is a really great way to make money with games especially if you have some skill in some software. There are a lot of people that will pay you to make games for them. Getting clients is going to be hardest part obviously. But you can always find clients you can go in freelance sites.

Is indie’s new wave harder to make a living on?

The burden arguably falls greatest on indie’s new wave, which has emerged as a result of the increasing accessibility of video game tools. More people are making stranger, cooler games than ever before, but it’s seemingly never been harder to make a living.

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How are steam’s discoverability algorithms affecting indie game makers?

Elsewhere, changes to Steam’s discoverability algorithms have significantly impacted some game makers’ incomes. The burden arguably falls greatest on indie’s new wave, which has emerged as a result of the increasing accessibility of video game tools.